Strength
+0.4 minimum damage and +0.6 maximum damage per point.
Guide · Progression
Playable characters, attributes, starting statistics, experience, and progression up to level 50.
Base profile
| Statistic | Value |
|---|---|
| Starting level | 1 |
| Base Health / Energy | 20 / 10 |
| Base damage | 1–1 |
| Attack / cast speed | 1 / s · 1 / s |
| Physical and magical critical hit | 0% · ×1.5 multiplier |
| Armour / Block / Parry | 0 · 10% · 0% |
| Resistances | 1% physical, fire, cold, lightning, and poison |
| Movement | 4 m/s · run ×1.6 |
| Recovery after impact | 0.4 s |
| Hero | Equipment | Initial action bar |
|---|---|---|
| Knight | Basic iron sword and shield | Basic Attack level 1 · dedicated potion |
| Archer | Simple iron bow and quiver | Normal Shot level 1 · dedicated potion |
Attribute bonuses only count points above the reference value of 5. Each hero’s starting equipment is added afterwards.
Attributes
+0.4 minimum damage and +0.6 maximum damage per point.
+0.1 maximum damage, +0.0025 attacks/s, and +0.08 critical points per point.
+0.5 maximum Energy, +0.4 minimum magic damage, and +0.6 maximum per point.
+3 maximum Health and +0.2 Armour per point.
Out of combat, Health regeneration begins after 3 seconds and restores 10% maximum Health per second. Base Energy regeneration is currently zero.
Curve
Every new level grants 5 attribute points. The curve targets roughly 6,000 victories against reference monsters between levels 1 and 50.
| Level | Target victories | Reference monster XP | XP to next | Cumulative XP |
|---|---|---|---|---|
| 1 | 41 | 100 | 4 100 | 0 |
| 10 | 59 | 200 | 11 800 | 61 428 |
| 20 | 87 | 432 | 37 584 | 270 026 |
| 30 | 128 | 932 | 119 296 | 936 941 |
| 40 | 190 | 2 012 | 382 280 | 3 067 968 |
| 49 | 270 | 4 021 | 1 085 670 | 8 789 770 |
| 50 | — | 4 343 | — | 9 875 440 |
Each level also grants 1 skill point. Path ranks become available at levels 1, 10, 20, 30, and 40. See the Skill paths chapter.
Rewards
| Difference | XP received |
|---|---|
| Monster +1 level | 105% |
| Monster +5 levels or more | 125% maximum |
| Monster −1 level | 81% |
| Monster −5 levels | 25% |
| Monster −9 levels | 1% |
| Monster −10 levels or more below | 0% |
The monster’s own reward first grows with its level and settings. The hero–monster level multiplier is applied afterwards.
Fighting above the hero’s level can award up to 25% more. An enemy ten levels below awards no experience.