The game

Brévelor awaits its heroes

Choose the Knight, the Archer, or the Battle Mage, explore isometric dungeons, and turn every victory into new power.

3D hack-and-slash

Explore. Fight. Progress.

Ex Inferis places three heroes at the heart of infested regions: the Knight masters close combat, while the Archer fights from a distance with her bow and quiver. The Battle Mage combines sword, shield, and elemental magic.

The isometric camera keeps encounters readable, while equipment, skill paths, and runes gradually reshape the way you play. The Crypt now contains enclosed rooms connected by interactive doors.

The Ex Inferis Knight carrying a sword and shield

Characters

Three ways to fight

All three heroes share the same progression rules, but begin with equipment and a skill path suited to their combat style.

The Ex Inferis Knight

Melee

The Knight

His Sword Path begins with Basic Attack and grows into area strikes, control, armour breaking, and bleeding. Two secondary paths can complement this melee foundation.

The Ex Inferis Archer ready to fire inside a crypt

Ranged

The Archer

Her Bow Path develops five evolving shots: normal, repulsion, multishot, power, and area bleeding. Two compatible secondary paths complete the build.

The Ex Inferis Battle Mage carrying an arcane sword and shield

Hybrid

The Battle Mage

His Arcane Path combines sword and shield, elemental damage, area control, and reflective defence. Its five skills lead to Living Storm, a mastery that regularly releases lightning in combat.

The world

The fall of the Guardians

Brévelor relied on an ancient balance. The corruption of its three Guardians opened the way for creatures returning from the depths.

The three Guardians of Brévelor consumed by corruption

Systems

Power shaped by choice

The documented systems evolve with development and tester feedback.

System 1

Attributes

Shared values define each hero’s offensive and defensive strengths.

System 2

Paths

Six paths, thirty skills with five levels each, and one automatic mastery per completed path.

System 3

Equipment

Swords, shields, bows, quivers, armour, qualities, and grades support progression.

System 4

Runes

Effects can be activated and combined into runewords.

System 5

Elites

Reinforced enemies are identified by their marks and auras.

System 6

Exploration

Continuous click movement and interactive doors connect the Crypt’s enclosed rooms.

System 7

Music

A library of twenty-eight tracks, including Bones in the Stone and two Iron and Bone variations.