The Crypt
Explore four floors in the full dungeon. Veyrann draws heroes in before slamming the ground and threatens the party with a wide sweeping attack.
The game
Explore the Crypt, Cemetery and Cathedral with friends or your own companions. Form a party of four characters and develop each of your heroes.
Dungeons and bosses
Full dungeons preserve the state of each floor and crypt as you move between zones. Their boss awaits on the final floor.
Explore four floors in the full dungeon. Veyrann draws heroes in before slamming the ground and threatens the party with a wide sweeping attack.
The full Cemetery has two floors, each with 450 monsters outdoors and three mausoleums. Kaelorn charges, spins and summons clones.
Explore four floors in the full dungeon and reach Maelys’s sanctuary. She fights with poison, fire, frost and summoned skeletal archers.
Play modes
Four character slots. Play with friends, lead your own heroes, or combine both in an online party.

1–4 players · Up to 4 characters
Join a public party or invite friends to a private one. Each player can bring several personal heroes, within the party’s four slots.
1 player · Up to 4 characters
Bring up to three other characters from your local profile. Control one hero while your companions follow and fight alongside you.
Party composition
The online limit counts characters. Choose how to share those slots before setting off.
Tab selects your next living personal hero; scrolling up selects the previous one. Both controls can be changed in settings. Camera, skills and HUD follow the controlled hero while your other heroes continue to follow and fight.
Each hero keeps their own equipment, progression and rewards. Friendly auras benefit nearby allies, and dungeon difficulty is set by the starting level and number of characters.
Local profiles and online characters remain separate. Solo works independently of an online account; online heroes and the account-wide stash belong to that account.
No. Online pause and settings are local to you; the other participants keep playing.
Every character has a personal loot reserve. Sort your own heroes’ rewards by rarity or by the gains they would bring to their current equipment.
3D hack-and-slash
The current version of Ex Inferis is built with Unreal Engine. Four heroes explore its infested regions: the Knight masters close combat, while the Archer fights from a distance with her bow and quiver. The Battle Mage combines sword, shield, and elemental magic. Soraline has her own archery path, with frost, a Clone, and the Precision mastery.
The isometric camera keeps encounters readable, while equipment, skill paths, and runes gradually reshape the way you play. The Crypt contains enclosed rooms connected by interactive doors. The Cemetery opens exploration onto paths, enclosures, and mausoleums.

Characters
All four heroes share the same progression rules, but begin with equipment and a skill path suited to their combat style.

Melee
His Sword Path begins with Basic Attack and grows into area strikes, control, armour breaking, and bleeding. Up to three secondary paths can complement this melee foundation.

Ranged
Her Bow Path develops five evolving shots: normal, repulsion, multishot, power, and area bleeding. Up to three compatible secondary paths complete the build.

Hybrid
His Arcane Path combines sword and shield, elemental damage, area control, and reflective defence. Its five skills lead to Living Storm, a mastery that regularly releases lightning in combat.

Archer
Her independent path combines Freezing Shot, Multishot, Hemorrhagic Shot, and Clone. The active Precision mastery marks enemies to increase the damage they receive.
Character creation groups heroes into Knight, Archer, and Mage categories. Appearance is saved per character and can be changed from the menu or while paused outside combat.
Cosmetic weapons and accessories remain visible when their equipment slot is empty. Bonuses depend only on the items actually equipped.
The world
Brévelor relied on an ancient balance. The corruption of its three Guardians opened the way for creatures returning from the depths.

Systems
The documented systems evolve with development and tester feedback.
System 1
Shared values define each hero’s offensive and defensive strengths.
System 2
Up to four learned paths, 50 points in total, and a mastery unlocked at 20 points in a path.
System 3
Swords, shields, bows, quivers, armour, qualities, and grades support progression.
System 4
Effects can be activated and combined into runewords.
System 5
Reinforced enemies are identified by their marks and auras.
System 6
Three dungeons with persistent floors, with short routes and full layouts to explore.
System 7
Eight prepared actions and a separate five-charge potion that recovers one charge every 10 seconds.
System 8
160 slots shared by the profile’s characters for transferring items and gold, alongside an 80-slot bag.
System 9
Loot goes to each hero’s reserve. Sort it by rarity, physical or magical DPS, physical reduction or average magic resistance.
System 10
A shared stash for the online account’s characters to transfer items and gold, separate from the local profile stash.
System 11
Sign in to compare victories by dungeon and party size. The ranking prioritises dungeon level, then the best time.