The game

Brévelor awaits its heroes

Explore the Crypt, Cemetery and Cathedral with friends or your own companions. Form a party of four characters and develop each of your heroes.

Dungeons and bosses

Three dungeons, three bosses

Full dungeons preserve the state of each floor and crypt as you move between zones. Their boss awaits on the final floor.

Veyrann

The Crypt

Explore four floors in the full dungeon. Veyrann draws heroes in before slamming the ground and threatens the party with a wide sweeping attack.

Kaelorn

The Cemetery

The full Cemetery has two floors, each with 450 monsters outdoors and three mausoleums. Kaelorn charges, spins and summons clones.

Maelys

The Cathedral

Explore four floors in the full dungeon and reach Maelys’s sanctuary. She fights with poison, fire, frost and summoned skeletal archers.

Play modes

Your party. Your way to play.

Four character slots. Play with friends, lead your own heroes, or combine both in an online party.

Illustration of the Knight, Archer, Battle Mage and Soraline fighting together
Version 0.7.0 illustration · French artwork

1–4 players · Up to 4 characters

Online cooperation

Join a public party or invite friends to a private one. Each player can bring several personal heroes, within the party’s four slots.

  1. Sign in with Google and choose your online characters.
  2. Create or join a party, add your heroes and invite accepted friends.
  3. The leader chooses the dungeon and level, then starts when everyone is ready.

1 player · Up to 4 characters

Solo with multiple heroes

Bring up to three other characters from your local profile. Control one hero while your companions follow and fight alongside you.

  1. Choose your main hero in your local profile.
  2. Add up to three companions from dungeon selection.
  3. Choose your dungeon and level, then switch between your heroes during the expedition.

Party composition

Four slots, several possibilities

The online limit counts characters. Choose how to share those slots before setting off.

4 players
1 hero each
2 players
2 heroes each
1 player
4 personal heroes

Switch heroes, keep fighting

Tab selects your next living personal hero; scrolling up selects the previous one. Both controls can be changed in settings. Camera, skills and HUD follow the controlled hero while your other heroes continue to follow and fight.

A party of real characters

Each hero keeps their own equipment, progression and rewards. Friendly auras benefit nearby allies, and dungeon difficulty is set by the starting level and number of characters.

Local and online progression

Local profiles and online characters remain separate. Solo works independently of an online account; online heroes and the account-wide stash belong to that account.

Does opening a menu pause online play?

No. Online pause and settings are local to you; the other participants keep playing.

Who receives the loot?

Every character has a personal loot reserve. Sort your own heroes’ rewards by rarity or by the gains they would bring to their current equipment.

3D hack-and-slash

Explore. Fight. Progress.

The current version of Ex Inferis is built with Unreal Engine. Four heroes explore its infested regions: the Knight masters close combat, while the Archer fights from a distance with her bow and quiver. The Battle Mage combines sword, shield, and elemental magic. Soraline has her own archery path, with frost, a Clone, and the Precision mastery.

The isometric camera keeps encounters readable, while equipment, skill paths, and runes gradually reshape the way you play. The Crypt contains enclosed rooms connected by interactive doors. The Cemetery opens exploration onto paths, enclosures, and mausoleums.

The Ex Inferis Knight carrying a sword and shield

Characters

Four ways to fight

All four heroes share the same progression rules, but begin with equipment and a skill path suited to their combat style.

The Ex Inferis Knight

Melee

The Knight

His Sword Path begins with Basic Attack and grows into area strikes, control, armour breaking, and bleeding. Up to three secondary paths can complement this melee foundation.

The Ex Inferis Archer carrying her bow in front of overgrown ruins

Ranged

The Archer

Her Bow Path develops five evolving shots: normal, repulsion, multishot, power, and area bleeding. Up to three compatible secondary paths complete the build.

The Ex Inferis Battle Mage carrying an arcane sword and shield

Hybrid

The Battle Mage

His Arcane Path combines sword and shield, elemental damage, area control, and reflective defence. Its five skills lead to Living Storm, a mastery that regularly releases lightning in combat.

Soraline, the fourth Ex Inferis hero

Archer

Soraline

Her independent path combines Freezing Shot, Multishot, Hemorrhagic Shot, and Clone. The active Precision mastery marks enemies to increase the damage they receive.

Categories and appearance

Character creation groups heroes into Knight, Archer, and Mage categories. Appearance is saved per character and can be changed from the menu or while paused outside combat.

Cosmetic weapons and accessories remain visible when their equipment slot is empty. Bonuses depend only on the items actually equipped.

The world

The fall of the Guardians

Brévelor relied on an ancient balance. The corruption of its three Guardians opened the way for creatures returning from the depths.

The three Guardians of Brévelor consumed by corruption

Systems

Power shaped by choice

The documented systems evolve with development and tester feedback.

System 1

Attributes

Shared values define each hero’s offensive and defensive strengths.

System 2

Paths

Up to four learned paths, 50 points in total, and a mastery unlocked at 20 points in a path.

System 3

Equipment

Swords, shields, bows, quivers, armour, qualities, and grades support progression.

System 4

Runes

Effects can be activated and combined into runewords.

System 5

Elites

Reinforced enemies are identified by their marks and auras.

System 6

Exploration

Three dungeons with persistent floors, with short routes and full layouts to explore.

System 7

Actions

Eight prepared actions and a separate five-charge potion that recovers one charge every 10 seconds.

System 8

Shared stash

160 slots shared by the profile’s characters for transferring items and gold, alongside an 80-slot bag.

System 9

Personal reserve

Loot goes to each hero’s reserve. Sort it by rarity, physical or magical DPS, physical reduction or average magic resistance.

System 10

Online stash

A shared stash for the online account’s characters to transfer items and gold, separate from the local profile stash.

System 11

Hall of Fame

Sign in to compare victories by dungeon and party size. The ranking prioritises dungeon level, then the best time.