Guide · Skill paths

Choose your path

Five paths, twenty-five evolving skills, and five masteries for building a hero up to level 50.

Hero building

One point, one lasting choice

Each character level grants one skill point. The five ranks unlock at character levels 1, 10, 20, 30, and 40, and every skill accepts up to five points.

50points at level 50
5available paths
5 × 5ranks and skill levels
25/25to unlock mastery

One point per level

The character receives 1 skill point at every level, for a total of 50 points from level 1 to level 50.

No more than three paths

The hero’s starting path is always available. Spending the first point in rank I selects up to two secondary paths.

Cascading progression

A rank can never exceed the level of the preceding rank. Points are never transferred automatically between ranks.

Mastery at 25 points

Every skill has 5 levels. Filling a path to 25/25 automatically activates its mastery.

Specialisation

One starting path, two secondary paths

Your hero’s first path

The Knight starts on the Sword Path and the Archer on the Bow Path. The first point in their initial attack is permanent and cannot be removed.

Sword and Bow are incompatible. Physical Defence, Magic Resistance, and Auras may be selected as secondary paths.

Invest and revise

In the character sheet, left click invests a point and right click refunds it while preserving the cascade. Emptying a secondary path releases its slot.

Skills can also be reset for free from the character sheet. Attributes have a separate reset and confirmation.

Complete catalogue

The five paths and their ranks

The Knight’s starting path

Sword Path

Specialises in physical melee strikes, area attacks, control, and bleeding.

25 points
Rank ILevel 1Active

Basic Attack

Strikes one target for 125–225% of equipped weapon damage.

  • +1 to +5 critical chance
  • Range 1.45 m
  • No cooldown
Rank IILevel 10Active

Circular Attack

Hits enemies in a 180° arc for 150–250%, with a radius that grows with skill level.

  • Radius 3–4 m
  • Cooldown 5 s
  • Frontal area
Rank IIILevel 20Active

Heavy Strike

Deals 200–400% weapon damage and stuns the target for 0.5–1.5 seconds.

  • Bosses: 0.5 s maximum
  • Range 1.5 m
  • Cooldown 5 s
Rank IVLevel 30Active

Armour Breaker

Deals 125–225% weapon damage and reduces the target’s armour by 20–60%.

  • Duration 10 s
  • New hit refreshes duration
  • Cooldown 5 s
Rank VLevel 40Active

Bleeding Sweep

Hits in a 180° arc for 100–200% and applies increasing physical bleed damage for 5 seconds.

  • Radius 3 m
  • Bleed is refreshed
  • Cooldown 5 s

The Archer’s starting path

Bow Path

Specialises in bow attacks, volleys, control, and ranged bleeding.

25 points
Rank ILevel 1Active

Normal Shot

Fires an arrow for 125–225% of the bow and quiver’s combined damage.

  • +1 to +5 critical chance
  • Range 9 m
  • No cooldown
Rank IILevel 10Active

Repulsion Shot

Deals 100% weapon damage and neutralises the target for 1–5 seconds.

  • Movement capped at 5 m
  • Bosses: 1 s maximum
  • Cooldown 10 s
Rank IIILevel 20Active

Multishot

Fires 2–6 arrows at 100% each and redistributes remaining shots among available targets.

  • 0.1 s interval
  • Up to 600%
  • Cooldown 5 s
Rank IVLevel 30Active

Power Shot

Deals 200–400% weapon damage and reduces the target’s armour by 10–50%.

  • Reduction lasts 5 s
  • Range 9 m
  • Cooldown 5 s
Rank VLevel 40Active

Haemorrhagic Shot

Deals 150–250% on impact and as bleed damage over 5 seconds in an area.

  • Radius 2–3 m
  • Range 9 m
  • Cooldown 5 s

Secondary path

Physical Defence Path

Strengthens armour, dodge, mobility, and parry before unlocking Dash.

25 points
Rank ILevel 1Passive

Reinforced Armour

Increases the character’s total armour by 10–50%.

  • Must be assigned
  • Multiplicative bonus
  • No cooldown
Rank IILevel 10Passive

Reinforced Dodge

Adds 3–15 points to dodge chance.

  • Must be assigned
  • No cost
  • No cooldown
Rank IIILevel 20Passive

Reinforced Mobility

Increases walking and running speed by 6–30%.

  • Must be assigned
  • Walk and run
  • No cooldown
Rank IVLevel 30Passive

Reinforced Parry

Adds 3–15 points to parry chance.

  • Must be assigned
  • No cost
  • No cooldown
Rank VLevel 40Active

Dash

Moves quickly over 10 metres without crossing walls and grants a brief speed bonus.

  • 1–3 charges
  • 5 s recharge per charge
  • +10 to +20% speed for 2 s

Secondary path

Magic Resistance Path

Strengthens resistances, reflects spells, and provides dispel, reset, and teleportation tools.

25 points
Rank ILevel 1Passive

Universal Resistance

Adds 5–25 points to fire, cold, lightning, and poison resistances.

  • Must be assigned
  • Four resistances
  • No cooldown
Rank IILevel 10Passive

Magic Reflection

Grants a 5–25% chance to cancel a spell and return it to the caster at 100% power.

  • Must be assigned
  • Reflectable spells
  • No cooldown
Rank IIILevel 20Active

Dispel

Immediately removes every active negative effect.

  • Cooldown 20–12 s
  • Self effect
  • Complete dispel
Rank IVLevel 30Active

Reset

Resets the skill with the longest remaining cooldown, then receives exactly the cooldown it removed.

  • Same effect at all 5 levels
  • One affected skill
  • Cooldown transferred
Rank VLevel 40Active

Teleportation

Instantly teleports to a valid navigable position up to 10–30 metres away.

  • 1–2 charges
  • 10 s recharge per charge
  • Second charge from skill level 3

Secondary path

Aura Path

Maintains permanent auras for weakness, power, speed, resistance, and armour.

25 points
Rank ILevel 1Aura

Weakness Aura

Reduces nearby enemies’ damage and movement speed by 10–50%.

  • Radius 20 m
  • Permanent while assigned
  • One active aura by default
Rank IILevel 10Aura

Might Aura

Increases all character damage by 10–50%.

  • Radius 20 m
  • Permanent while assigned
  • One active aura by default
Rank IIILevel 20Aura

Attack Speed Aura

Increases the character’s attack speed by 10–50%.

  • Radius 20 m
  • Permanent while assigned
  • One active aura by default
Rank IVLevel 30Aura

Magic Resistance Aura

Adds 10–50 points to fire, cold, lightning, and poison resistances.

  • Radius 20 m
  • Permanent while assigned
  • Four resistances
Rank VLevel 40Aura

Armour Aura

Increases the character’s armour by 10–50%.

  • Radius 20 m
  • Permanent while assigned
  • One active aura by default

Completion

One mastery for each completed path

Mastery costs no extra point. It activates when all five skills in the path reach level 5.

Sword Path

Master-at-Arms

Increases Sword skill damage by 25% and executes ordinary enemies below 15% health. Bosses below that threshold take double damage.

  • Automatic at 25/25
  • +25% Sword damage
  • Threshold: 15% health
Bow Path

Master Archer

Arrows pierce their first target and may hit a second target for 50% direct damage.

  • Automatic at 25/25
  • Pierces one target
  • Second target: 50%
Physical Defence Path

Unyielding

Cheats death, restores 50% health, and grants 2 seconds of complete immunity.

  • Automatic at 25/25
  • Internal cooldown 60 s
  • Immunity 2 s
Magic Resistance Path

Arcane Escape

Cheats death, restores 50% health, and teleports the character to the safest previously visited area.

  • Automatic at 25/25
  • Internal cooldown 60 s
  • Retreats to a visited area
Aura Path

Aura Mastery

Allows two auras to remain active at the same time instead of one.

  • Automatic at 25/25
  • Two simultaneous auras
  • Auras assigned to the action bar