Continuous improvement
Refine gameplay and balance
Make combat clearer and more satisfying, adjust progression, and evolve values through observations gathered during the alpha.
Development
The broad directions planned to enrich Ex Inferis, consolidate its alpha, and open new regions of Brévelor.
Next steps
Development will move forward through iterations, consolidating the current experience while preparing new heroes, enemies, and places to explore.
Continuous improvement
Make combat clearer and more satisfying, adjust progression, and evolve values through observations gathered during the alpha.
Bestiary
Expand the creature families encountered throughout the game to renew combat situations and the challenges faced by the heroes.
Combat
Develop new tactical possibilities and progressively enrich the choices available through the skill paths.
Heroes
Design a third, spellcasting hero with a playstyle distinct from the Knight and the Archer.
Exploration
Extend the adventure beyond the Crypt with two new levels, their own atmosphere, and new encounters.
Art direction
Continue improving environments, characters, effects, and interface elements to strengthen the game’s visual consistency.
Narrative
Add the Archer’s introduction, followed by one for the future spellcasting class, to establish each hero’s journey.
Living roadmap
Further fixes, finishing work, and improvements may join this list as testing reveals new needs. The roadmap will become more precise when priorities and their order of implementation are confirmed.