Development

Roadmap

The broad directions planned to enrich Ex Inferis, consolidate its alpha, and open new regions of Brévelor.

Next steps

The major areas ahead

Development will move forward through iterations, consolidating the current experience while preparing new heroes, enemies, and places to explore.

Continuous improvement

Refine gameplay and balance

Make combat clearer and more satisfying, adjust progression, and evolve values through observations gathered during the alpha.

Bestiary

Add new enemies

Expand the creature families encountered throughout the game to renew combat situations and the challenges faced by the heroes.

Combat

Add new skills

Develop new tactical possibilities and progressively enrich the choices available through the skill paths.

Heroes

Introduce a new class

Design a third, spellcasting hero with a playstyle distinct from the Knight and the Archer.

Exploration

Create the Graveyard and Cathedral

Extend the adventure beyond the Crypt with two new levels, their own atmosphere, and new encounters.

Art direction

Improve the game’s overall visual quality

Continue improving environments, characters, effects, and interface elements to strengthen the game’s visual consistency.

Narrative

Create new introductions

Add the Archer’s introduction, followed by one for the future spellcasting class, to establish each hero’s journey.

Living roadmap

Building with alpha feedback

Further fixes, finishing work, and improvements may join this list as testing reveals new needs. The roadmap will become more precise when priorities and their order of implementation are confirmed.