Cooperation
Consolidate party play
Refine companions, zone transitions and return to lobby through feedback from solo and online games.
Development
The broad directions planned to enrich Ex Inferis, consolidate its alpha, and open new regions of Brévelor.
Next steps
Development will move forward through iterations, consolidating the current experience. The 0.8 series opens the Cathedral, reworks boss encounters and adds the Hall of Fame. Version 0.8.1 condenses the full Cemetery into two floors.
Cooperation
Refine companions, zone transitions and return to lobby through feedback from solo and online games.
Continuous improvement
Make combat clearer and more satisfying, adjust progression, and evolve values through observations gathered during the alpha.
Bestiary
Expand the creature families encountered throughout the game to renew combat situations and the challenges faced by the heroes.
Combat
Develop new tactical possibilities and progressively enrich the choices available through the skill paths.
Loot
Introduce distinctive unique items and sets whose bonuses unlock when several pieces are equipped, enriching both the loot hunt and character builds.
Heroes
Continue refining his Arcane Path, the interactions between sword, shield, and spells, and his hybrid gameplay identity.
Exploration
Use alpha feedback to adjust the pacing of full dungeons and make Veyrann, Kaelorn and Maelys’s attacks easier to read.
Art direction
Continue improving environments, characters, effects, and interface elements to strengthen the game’s visual consistency.
Narrative
Add introductions for the Archer and the Battle Mage to establish each hero’s journey.
Living roadmap
Further fixes, finishing work, and improvements may join this list as testing reveals new needs. The roadmap will become more precise when priorities and their order of implementation are confirmed.