Assault
The primary hit deals 10% additional damage.
Guide · Runes
Equipment rune capacity, activation sequences, the complete alphabet, and seven current runewords.
How it works
It includes the roll, critical hit, and offensive multipliers. Each derived runic effect is then mitigated separately by Armour or its matching resistance.
Equipment
| Grade | Required pieces | Maximum capacity |
|---|---|---|
| Basic | 1 | 1 |
| Soldier | 2 | 2 |
| Knight | 3 | 3 |
| Noble | 4 | 4 |
| Runic | 7 | 7 |
| Infernal | 5 | 5 |
Right hand, left hand when holding a shield, head, torso, hands, feet, and belt contribute.
Capacity for each grade is limited by both equipped pieces and its cap. The best result is kept: seven Runic pieces open seven runes, while Infernal currently caps at five.
Library
The primary hit deals 10% additional damage.
Increases Armour by 10% for 3 seconds.
Increases attack speed by 10% for 3 seconds.
Reduces the target’s Armour by 10% for 3 seconds.
Restores 10% of maximum Energy.
Deals 15% reference damage as fire.
Deals 10% as cold and slows by 10% for 3 seconds.
Deals 20% bleed damage over 5 seconds; applications stack.
Adds 5 critical-chance points to the primary hit.
Deals 20% more damage below 50% target Health.
The next basic attack always hits and ignores all reductions.
Restores 10% of maximum Health.
Increases Strength by 5 for 3 seconds.
Reduces all incoming damage by 10% for 3 seconds.
Deals 20% physical damage to other enemies within 2 m.
Deals 20% poison damage over 5 seconds; applications stack.
Amplifies the next numerical value from one rune by 35%.
Adds 50% to the hit, then the hero takes 25% of reference damage.
Restores 5% of maximum Health and Energy.
Deals 6% damage to up to two nearby enemies.
Increases movement speed by 10% for 3 seconds.
Increases Vitality by 5 for 3 seconds.
Increases Intelligence by 5 for 3 seconds.
Adds 5 block points for 3 seconds.
After 0.5 seconds, repeats 20% reference damage without triggering a proc.
Reduces all active skill cooldowns by 1 second.
Combinations
+30% reference damage as cold and a 25% slow for 3 seconds.
75% burn over 5 seconds. A target that dies while burning explodes for 30% within 2 m.
Immediately restores 20% of the hero’s maximum Health.
100% fire damage within 3 m, then 40% burn damage over 4 seconds.
+75% to the hit, then executes a surviving non-boss target at or below 30% Health.
100% poison damage over 5 seconds within 2 m; applications stack independently.
200% fire damage within 3 m, then 100% burn damage over 5 seconds.