The Crypt
Levels 1–50; level selected before entry, monsters aligned with dungeon level, procedural generation, and a Sir Veyrann encounter.
Guide · Enemies
The current bestiary, stat growth, elite-pack rules, and the status of the three dungeons.
World status
Levels 1–50; level selected before entry, monsters aligned with dungeon level, procedural generation, and a Sir Veyrann encounter.
Open area with a starting point and Revived encounter; currently absent from the menu.
Static structure ready for decoration; no active encounter and currently absent from the menu.
Current catalogue
Values below are for level 1. Resistances are physical / fire / cold / lightning / poison. Health grows exponentially; damage, Armour, critical chance, and resistances follow their per-level values.
Normal · Undead · Rank 1
Fire projectile caster. Prefers 7 m and retreats below 4 m; projectile speed 11 m/s.
Normal · Undead · Rank 2
Heavy Crypt guardian with substantially greater durability and armour.
Normal · Undead · Rank 1
A slow, straightforward fighter with no innate defence.
Elite · Undead · Rank 2
An undead warrior used as an elite threat.
Normal · Undead · Rank 1
An undead duellist protected by armour, parry, cold, and poison resistance.
Elite · Undead · Rank 2
An elite sentinel with slightly higher damage and rewards.
Boss · Undead · Rank 2
The Last Oath. A ×2-scale boss that cannot be interrupted and does not react to impacts.
Reinforced threats
| Rank | Health | Damage | Speed | XP | Item chance |
|---|---|---|---|---|---|
| ×2 | ×1,2 | ×1,1 | ×2 | ×1 | |
| ×3 | ×1,4 | ×1,2 | ×3 | ×2 | |
| ×4 | ×1,6 | ×1,3 | ×4 | ×3 | |
| ×5 | ×1,8 | ×1,4 | ×5 | ×4 | |
| ×6 | ×2 | ×1,5 | ×6 | ×5 | |
| ×7 | ×2,2 | ×1,6 | ×7 | ×6 |
A ground aura and the displayed mark identify the rank. An elite pack contains exactly five eligible monsters when it appears.
Distribution
| Hero level | Frequency |
|---|---|
| 1–9 | 1 pack in 10 |
| 10–19 | 1 pack in 9 |
| 20–29 | 1 pack in 8 |
| 30–39 | 1 pack in 7 |
| 40–49 | 1 pack in 6 |
| 50 | 1 pack in 5 |
Levels 1–10: rank I only. Levels 11–20: 30% I, 70% II. Levels 21–30: 10% I, 25% II, 65% III. Levels 31–40: 10% II, 25% III, 65% IV.
From level 41 to 50, IV / V / VI moves from 20 / 70 / 10% to 10 / 50 / 40%, matching the Noble / Runic / Infernal loot-grade thresholds.