The Crypt
Explore four floors in the full dungeon. Veyrann draws heroes in before slamming the ground and threatens the party with a wide sweeping attack.
Guide · Enemies
The three dungeons and their bosses in 0.8.1, followed by the illustrated reference bestiary and elite rules.
Dungeons and bosses
Explore four floors in the full dungeon. Veyrann draws heroes in before slamming the ground and threatens the party with a wide sweeping attack.
The full Cemetery has two floors, each with 450 monsters outdoors and three mausoleums. Kaelorn charges, spins and summons clones.
Explore four floors in the full dungeon and reach Maelys’s sanctuary. She fights with poison, fire, frost and summoned skeletal archers.
0.6.0 reference
Values below are for level 1. Resistances are physical / fire / cold / lightning / poison. Health grows exponentially; damage, Armour, critical chance, and resistances follow their per-level values.

Normal · Undead · Rank 1
An unarmoured fire caster that keeps its distance, retreats below 4 m, and can become elite.

Normal · Undead · Rank 1
An armoured archer that shoots as soon as possible and retreats during cooldown. Can become elite.

Normal · Undead · Rank 2
Heavy Crypt guardian with substantially greater durability and armour.

Normal · Undead · Rank 1
A slow, straightforward fighter with no innate defence.

Elite · Undead · Rank 2
An undead warrior used as an elite threat.

Normal · Undead · Rank 1
An undead duellist protected by armour, parry, cold, and poison resistance.

Elite · Undead · Rank 2
An elite sentinel with slightly higher damage and rewards.

Boss · Undead · Rank 2
The Last Oath. A ×2-scale boss that cannot be interrupted and does not react to impacts.

Boss · Undead · Rank 2
Scythe-wielding Lord of the Cemetery. Cannot be interrupted and does not react to impacts.
Reinforced threats
| Rank | Health | Damage | Speed | XP | Item chance |
|---|---|---|---|---|---|
| ×2 | ×1,2 | ×1,1 | ×2 | ×1 | |
| ×3 | ×1,4 | ×1,2 | ×3 | ×2 | |
| ×4 | ×1,6 | ×1,3 | ×4 | ×3 | |
| ×5 | ×1,8 | ×1,4 | ×5 | ×4 | |
| ×6 | ×2 | ×1,5 | ×6 | ×5 | |
| ×7 | ×2,2 | ×1,6 | ×7 | ×6 |
A ground aura and the displayed mark identify the rank. An elite pack contains exactly five eligible monsters when it appears.
Distribution
| Hero level | Frequency |
|---|---|
| 6–9 | 1 pack in 10 |
| 10–19 | 1 pack in 9 |
| 20–29 | 1 pack in 8 |
| 30–39 | 1 pack in 7 |
| 40–49 | 1 pack in 6 |
| 50 | 1 pack in 5 |
Levels 1–10: rank I only. Levels 11–20: 30% I, 70% II. Levels 21–30: 10% I, 25% II, 65% III. Levels 31–40: 10% II, 25% III, 65% IV.
From level 41 to 50, IV / V / VI moves from 20 / 70 / 10% to 10 / 50 / 40%, matching the Noble / Runic / Infernal loot-grade thresholds.